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Subject Author Views Replies    Last Post
How VRAGE works in a nutshell MrFaul 3,667 7
by whiskeyfur
[IDEA] We need sumbarine engineers!
1 2
CommanderGizmo 889 21
by Tajin
Multiplayer and server execution optimization plans? Tyggna 217 0
by Tyggna
Multi-Core?
1 2
BigDog 5,979 23
by captainbinary
Higher speed outside of engine calculation a possibility? elch 1,166 7
by Anthropy
BUG/Issue 4k Z-buffer. Naveronasis 329 1
by Anthropy
VRAGE and Havok processing location in the Future Geneticus 538 4
by Lycanphoenix
Steampunk Engineers? Hellothere! 535 13
by Lycanphoenix
Dear Devs, have you tried Mono?
Anthropy 427 4
by Anthropy
Are you going to support DirectX12 when it comes out?
1 2
Martinineter 1,851 15
by Burillo
How have you done the first person camera? nomax 829 3
by Giulianosse
Movable destructible voxels in Unreal Engine 4 - some help in Engineering Thesis. Xender 1,028 6
by Xender
[VRAGE 2] What more do you plan on doing to combat the issue with poorly optimized rendering?
1 2 3
tracasseur 11,298 43
by Bude
Question about rendering specifics venthe 542 2
by venthe
Has VRAGE gone public? Styrkr 1,629 3
by N3X15
"Behaviors" for blocks NimrodX 582 0
by NimrodX
Engine Modification Syko 1,549 1
by Freezy
Mantle.
1 2
Cthulhu 4,518 19
by Martinineter
VRAGE: 64-bit or 32-bit? Stoner 4,992 14
by vmrob
Why a Proprietory Game Engine Stoner 4,455 9
by Oanto
Plans for mod support? kuro11 2,145 8
by kuro11
engine architecture (sorry for lack of composure) moneytide 1,938 3
by moneytide
 
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