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ALCATRAZ

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Reply with quote  #1 
It may eventually happen. this may lead to hydraulics, bumpers, ect. just for pistons being able to retract if the force pushing against the piston is greater then what the piston is pushing out.

what do you think? [thumb]
Troa Barton

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Reply with quote  #2 
Once the head of the prison has some strength to it I completely agree with this suggestion.
ALCATRAZ

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Reply with quote  #3 
What's the head of the prison? or do you mean the head of the piston?
Hugo_the_Dwarf

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Reply with quote  #4 

The head of the piston is that really flat part that lets you place blocks on it to be pushed out. I like the idea of torque as some of my creations need more then 2 pistons (for looks I guess Pistons are godly strong) and if I forget to extend one, well bye bye as that piston is just gonna eat through it like a can opener

That and make the old Piston a "advanced Piston (because you know conveyor system)" and add in a slimmer one without that (just for doors, windows, bumpers as you suggested) takes less materials too make.

CruentaUltio

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Reply with quote  #5 
The pistons being godlike-strong really pisses me off also.
They sometimes just tear a gate right through my station's hull if misaligned.
+1
soat7ch

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Reply with quote  #6 
+1 to this

Not only because pistons cause damage a lot but also because they could double-function as springs if they have reduced strength.
mikeloeven

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Reply with quote  #7 
Well torque only applies to rotational forces for pistons your looking at just plain force in newtons but this defiantly would allow pistons to be reduced in strength so that they stop when hitting a wall rather than blowing apart.

although it might be good to also add a shutoff threshold eg when the piston meets X amount of resistance turn it the hell off.
Skeloton

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Reply with quote  #8 
Quote:
Originally Posted by mikeloeven
Well torque only applies to rotational forces for pistons your looking at just plain force in newtons but this defiantly would allow pistons to be reduced in strength so that they stop when hitting a wall rather than blowing apart.

although it might be good to also add a shutoff threshold eg when the piston meets X amount of resistance turn it the hell off.
Damnit. I was going to say that.
Dr. Krunch

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Reply with quote  #9 
This would be great for landing, too - no more making dents in landing pads when touching down.
mikeloeven

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Reply with quote  #10 
ok for use as a shock absorber you would need a damping setting that allows it to rebound after an impact while turned off
AlanEsh

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Reply with quote  #11 
Would it need a damping setting? If it is set to push "out" but has little resistance/stiffness, would it not push itself back out when the force on it was reduced?
mikeloeven

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Reply with quote  #12 
well if your using it as a shock absorber you'll want it to be able to absorb an impact and return to it's original position without having to turn the piston on and reset it manually after each impact;
Raven Nightfury

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Reply with quote  #13 
Is there a difference between active force being applied and the breaking force? Are there practical reasons for treating those two separately in the first place? Should we be able to push or pull a piston beyond it's range settings?

ALCATRAZ

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Reply with quote  #14 
I agree to all of the suport.  Also i realized that when planets eventualy come out, there may have to be adjustable force on pistons to serve as shock absorbers/landing gear.  Instead of having to make giant rotor pistons that actualy have force.

[thumb]
Maegil

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Reply with quote  #15 
That's the way, necro a still actual thread instead of making a new one!

Anyway, +1 to adjustable force and braking force on pistons.
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