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shneddly

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Reply with quote  #1 
I've been following this game for a while, playing it on and off, and one of the things that has constantly bothered me is the absence of 'real' artificial gravity. Gravity generators are all well and good, but I like the idea of just using constant acceleration to act as gravity.

I was playing around recently, and trying to build space station v. Something I noticed, when the station was set to rotate at a constant speed, was that centripetal force was actually present while I was in the ring. The problem was that, without a gravity generator telling the player which way was down, he ended up 'floating around' and doing headstands on the floor. This is probably because the player orients to the ether, rather than relative objects and / or velocities.

I'm not sure if this problem is also encountered when above a flat plane or platform that is accelerating upward, but my guess is that it's there too.

The idea I have relies on the mechanics of how the player orients using gravity generators. With generators, the player automatically orients to the floor, and 'attaches', or gains traction on the surface. The game already records velocity of the player, and also calculates changes in velocity, or acceleration. What if the game calculated the acceleration of the player, and turned that into a gravity generator vector? That way, the head and feet would align on the vector, and seek to the surface beneath them. 

Thoughts?
Cy83r

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Reply with quote  #2 
I tried make a bar-style gravity block for my heavy-gun destroyer, not only is aligning two rotors to fit without warping parts nearly impossible (read: i need to look up the numbers of someone else who did all the math), but even with gravity generators on both ends of the block to 'help' the avatar react to the centripetal force like he should- by walking instead of flailing about floating -the model was still getting tugged to the anti-spinward side of the gravy-block's wall.  Obviously, this was most pronounced at the 'bottom'/outward-most floor of the block, but the imperfect simulation of something like that was kind of the most galling thing in the game I've yet to see.

Try putting a spherical gravity generator in the center of the ring's rotation point and project it outward to the ring's exterior, sure it'll make the vertical mast running up the spine an actual tower, but you can counter that by putting linear gravity generators to oppose the sphere's influence.  Yeah, I know, complicated and energy intensive for a simple aesthetic display- like I said, galling.
shneddly

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Reply with quote  #3 
I like your suggestion, but I'd like the developers to implement some sort of calculation or mechanic to make a centrifuge work without a generator. Interestingly enough, I have a spherical generator already in place, and I can have a very weak outward field just to orient the player, while the rotation of the ring accounts for the rest of the gravity.
plaYer2k

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Reply with quote  #4 
Yeah being able to walk along surfaces based on their acceleration would be neat. Just having a ship accelerate with like 3 m/s ~0.3G in a forward direction could then enable you to walk on the "floor" even without gravity generators.

So on the long run, i sure want it. Though not sure how feasible it is on a short run.
Andeerz

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Reply with quote  #5 
+1



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